How the Number of CPU Cores Affects Battlefield V PC Performance – BF5 CPU Benchmarks

After our initial Battlefield 5 PC benchmarks yesterday, a number of GD community members also wanted to know about CPU performance in Battlefield V. So, this morning I did just that, benchmarking BF5 with the exact same system. This time though, CPU cores and threads were disabled in order to find out just how CPU-hungry Battlefield V really is.

Battlefield V Open Beta benchmarks and frames per second analysis performed on GeForce GTX 1060 6GB | Intel i7-5820K 3.3GHz | 16GB DDR4

Following our GPU benchmarks yesterday, today we’re looking at the impact CPU core count has on Battlefield V performance. The processor we’re using is the 6-core/12-thread Intel Core i7-5820K, running at stock clock speeds (3.3GHz base). The same 64-player Conquest Rotterdam map was played for each test, with an additional CPU core disabled for each BFV benchmark.


The first thing that should be mentioned is that Battlefield V will chew up everything you throw at it. It’s utilising 100% of the CPU in practically every benchmark test, aside from in 6 Cores / 12 Threads where there are a few percentage points of headroom. Battlefield 5 is unrelenting on this front, which could be problematic if you want to run a few other programs alongside BFV. 

Aside from that though, we can see core count doesn’t begin to affect Battlefield V’s PC performance until we drop below quad-core with multithreading. Anyone with a 4 Core/8 Thread CPU is unlikely to see Battlefield V’s performance bottlenecked by their CPU.

However, once we drop below eight threads we see a noticeable performance dip in BF5. 6 Threads drops Battlefield V’s frame rate by 12-29%, depending on the graphics settings. Battlefield V was still very playable with six threads though, and there was no apparent hitching or stuttering. Where we really begin to see Battlefield 5 suffer though is with four threads. Here, the frame rate is almost halved compared to eight threads, and a bit of stuttering and a few framerate drops in BFV are apparent. This is a significant bottleneck on the GPU and, while playable, doesn’t come recommended.

As for two threads, Battlefield V simply can’t load into a map. The game does boot just fine but it hangs every time it tries to load into a game, which is to be expected really.

For those of you out there without multithreading, how are you finding your performance in the Battlefield V open beta? Is anyone running into trouble with their CPU bottlenecking frame rates? Let us know below!

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